ION FURY: AFTERSHOCK – AVAILABLE OCTOBER 2ND

After a delay fit for a King, the wait is almost over.

October 2nd, 2023. Yes: just 2 more days left until you can finally experience Ion Fury: Aftershock.

If you didn’t see the showcase, make sure you check out the trailer above.

Ion Fury Dev Blog – The Design of Ion Fury

Jonathan Strander from
Voidpoint is back today to give you a little bit of insight into the design of Ion Fury. Part 2.

He might talk about Aftershock a little bit as well, but you’ll have to look inside for that.

Exploring the Game Design for Ion Fury – Part 1

Hey everyone! Jonathan “Mblackwell” Strander here with Part One of a two part article on the core game design principles behind Ion Fury.

For Fury I acted as the primary programmer, the “Lead Gameplay Engineer”, and the Designer who compiled everyone’s ideas into something cohesive. I really wanted to share with everyone some of the behind-the-scenes decisions we made along the way. We had to come up with a lot of rules and guidelines to make the game we wanted, and I hope you all have fun learning about it! For now we’re going to deal mostly with the most obvious thing: How levels were designed for the game’s layered “Combat Loop”.

Arrange Mode

Hello gamers, it’s Max ‘oasiz’ Ylitalo on the keys once again and last I wrote about “3D in Build Engine and Ion Fury” some years back.

This time I’ll be writing a few more entries focusing on level design and some other bits related to it, starting with Arrange mode. While I started off as a mapper, I quickly found myself as the “lead level designer” on the project around 2016, doing a bit of everything on the side.
As a mapper, I’m the effects guy. Coming from Duke3D mapping I’ve always had the interest on trying to push maps to do cool things and create unique game play scenarios. It’s not that different with Fury where I always try to think on how the mechanics can be pushed a little further with the existing tools available. Experimentation with these resulted in things like “Bombardier challenge” and “Queen of the hill”.

Ion Fury: Aftershock – Developer Q&A livestream!

It’s time for a developer Q&A! On Saturday April 9th at 3pm EDT / 9pm CEST, FitterSpace will host as lead gameplay designer Jonathan Strander plays Ion Fury and chats about all things IF and Aftershock! The livestream will take place on the 3D Realms Twitch channel. Be sure to follow!

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